Sudden strike 1 game11/9/2022 Many simulation gamers remember the late 80s and 90s as the heyday of submarine games, during which the majority of the genre’s conventions were laid down by a whole fleet of enduring PC titles that included the Silent Service games, Aces of the Deep, 688 Attack Sub and the first Silent Hunter. This subject has always translated well to simulation games, the arc of the war itself providing a natural difficulty curve (or even cliff) that can be smoothed or steepened with various realism settings. By the end of the conflict, three quarters of all U-boat crews had been lost in action, giving the service the highest casualty rate of any German fighting force. Allied anti-submarine tactics and technology were ever improving. It wants to emphasize how, for German crews in particular, submarine warfare was an experience both increasingly miserable and increasingly deadly as the war progressed. Between stalking convoys and avoiding the portentous progress of sonar pings, UBOAT is busy reminding its players that history’s submariners shared bunks, worked long shifts without natural light or clean air, and ate rations prepared in a galley five feet wide. Currently navigating Early Access, this Second World War submarine simulation follows many of the genre’s classic conventions, while also aiming to offer a more intimate angle on the conflict. Hence why UBOAT has chosen to make crew management and morale as much a part of the undersea experience as calculating torpedo trajectories or running silent and deep.
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