Abzu shark11/8/2022 However – if you do this – you are missing out.Ībzû is not a game to jump in and shoot things, or a game driven by dialogue. You can absolutely complete it in just under 2 hours if you really, really wanted to just rush through it. I have seen many articles reviewing this game that point out you can finish it in just a couple of hours. While Journey takes place in a desert – Abzû takes to the sea. Oh, and if you think the music in Journey is similar… that’s because Austin Wintory worked on Journey, too. This art piece by Giant Squid Studios took 3 years and 13 people to pull together – including director Matt Nava from Journey. If the embed isn’t enough of Austin Wintory’s absolutely breathtaking soundtrack, here is the rest of the soundtrack on Spotify. To set the mood to talk about how amazing this game is, we’re going to need some music. Uncovering more clues to these mysteries will be a key part of the player’s enjoyment, said Nava.Abzû may be the most beautiful game I have ever played. And in his demonstration, Nava made sure to point out a completely dissonant technological door (complete with a blinking robotic “eye” in the center) sitting among all the natural life. Rather than have any sort of narration or text, ABZU will see the story of its world played out via glyphs - not, incidentally, unlike those that depicted a tragic tale in Journey. Take the commitment to environmental storytelling, for example. Of course, it’s not only weepy dorks like me who’ll benefit from the game’s light touch - tech nerds will surely appreciate the complexity of the algorithms that drive the sea life’s behavior, which is all procedurally generated, according to Nava.ĭon’t mistake ABZU for some sort of Journey successor, of course I just think that, with so many familiar elements, those who enjoyed thatgamecompany’s project may well find plenty to love here as well. It’s exactly the sort of thing that, like many of the moments in Journey, has the potential to a strange, visceral reaction from onlookers - I found myself incredibly moved by the combination of intense visuals and the sweeping score that accompanies them. That dreamlike feel is especially evident in the game’s surreal sections, where your diver can watch an entire biome spring to life from emptiness. “This is a stylized version (of the ocean) where the fish are boiled down to their most iconic elements, which really speaks to our vision of ‘evoking the dream of scuba diving.’” “We’re not aiming for realism,” said Nava. Just don’t be too picky about ecological accuracy while you’re down there admiring the ocean life. By pressing the square button, your diver can send out a special “echo” that causes nearby fish to follow you for a little while - and with some areas containing schools of up to 10,000 fish, you can imagine the visual splendor that develops when a huge swarm of sea creatures of all different colors begin swirling behind you. Nava said that the team has over 100 species of fish for divers to find in the massive explorable ocean - a particularly impressive fact when you consider that just 10 developers have been responsible for the art design and coding for all of them. Perhaps that’s partly because there’s just so much effort put into the little details. The ever-changing, whimsical score, combined with gameplay and visuals that brought out unexpected emotions in me, seemed oddly familiar and yet new at the same time. I had a brief chance to try out ABZU before sitting down to hear more about the game’s development, and was instantly reminded of that surprise 2012 indie smash.
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