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Simcity 4 terraformer11/6/2022 In the vanilla SimCity 4, Maxisland only contains two tutorial cities: Mayor Tutorial and Terraforming Tutorial.However, the region bears no resemblance to the actual Timbuktu. The region is renamed Timbuktu in Rush Hour, which happens to be a real life location in the West African nation Mali.The name seems to imply this is an original creation. The region first appeared in the vanilla SimCity 4 under the name Maxisland. They can also delete tutorial cities and use those plots to build their own cities. Mayors can choose to continue building these cities in addition to starting a new city on a blank tile. It is a starting region, and 5 tutorial cities are pre-built in the region to guide new players into learning the tools available. Timbuktu is a pre-made region available in SimCity 4. Please help SimCity by expanding it, adding pictures, and improving existing text. I feel like having long winding roads in a small country town would be impossible with the current size requirements, and really, hope the team will reconsider giving us more options concerning terraforming (in SimCity 2013), as well as city size.This article is a stub. It’s the size of long island, yet houses only a few thousand inhabitants. I used to live there, and it rests in the Puget Sound just across the bay from Seattle, WA. I want to mold the mountainside, and carve the coastline, leaving my own original fingerprint on the model world I create.įinally, concerning city size: I understand cities are a little over 1×1 mile in size because of computing power, but if my computer can handle a larger area of computation, may I have the option to choose a larger city size? Beyond that, many small towns are larger than 4 square kilometers, yet have less than 10,000 inhabitants, and would be easy to simulate. I do not just want to create a city I want to create the backdrop from where it rests. It takes the freedom and creativity out of the sandbox aspect of the game. I really thought that aspect of the simulation would be included upon, with seasons, different climates, streams, etc.įurthermore, regarding the management of resources from one city to the other, being able to experiment within a region considering where one would place mass transit seemed like something you would not want to have predetermined. Yet it seems so odd to me that terraforming, and the ability to create your own region (a big part of that create your own town process) has been remove out of the game. It felt like I was creating the ultimate simulated train set. I was a little over 10 when SimCity 4 came out. (Did you know they even sell tiny plastic beads you melt down and pour on your town to create streams, lakes, and rivers? It is amazing how realistic it can look. ) That one thing drew me into the SimCity franchise. I had my own little houses, trees, and grass you would sprinkle on the mountainside. When I was a kid, I had a model train set, and literally had my own little model city (er, town). They said they wanted to make it as if you were controlling your own little model city. I think it stems from the same reason the developers implemented the tilt shift effect. I love the sandbox style of SimCity game play so much. AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |